- Primary
- Dart, Boomerang, Bomb, Tack, Ice, Glue
- Military
- Sniper, Sub, Buccaneer, Ace, Heli, Mortar, Dartling
- Magic
- Wizard, Super, Ninja, Druid, Alchemist
- Support
- Farm, Village, Spike Factory, Engineer
01
12 heroes · level 1–20
Heroes
02
22 towers · 3 paths each
Towers
03
35 maps · reverse variants
Stages
Availability groups are community labels; the game does not display official map difficulty categories.
05
type checks and tower rules
Important Info
- One path can reach tier 5.
- The second path is a crosspath and normally stops at tier 2.
- Tier 3 and above usually define the tower's role.
- Crosspaths commonly add range, pierce, speed, lead, or camo coverage.
- Attacks without Camo detection cannot target Camo Bloons.
- Common detection: Ninja, Dart Monkey 0-2-0, Sniper Monkey 0-0-1, Monkey Ace 0-2-0, Wizard Monkey 0-0-2.
- Support detection: Monkey Village 0-2-0, Mortar Monkey Signal Flare, Monkey Sub 3-0-0.
- Etienne gives all monkeys Camo detection at level 11.
- Normal sharp attacks do not pop Lead.
- Use explosions, fire, acid, or upgrades that add Lead popping.
- Examples: Bomb Shooter, Tack Shooter 1-0-0, Wizard Monkey, Alchemist, Sniper Monkey 1-0-0.
- Check both Lead and Camo when the rush is Camo Lead.
- Purple Bloons are immune to magic, fire, and plasma damage.
- Use physical attacks, explosions, blades, darts, or boomerangs.
- Do not rely on Wizard fire, Super Monkey plasma, or other magic damage alone.
- Black Bloons are immune to explosions.
- White Bloons are immune to freezing.
- Zebra Bloons are immune to both explosions and freezing.
- Use a different damage type when a rush contains these properties.
- Regrow Bloons can restore layers if damage is too slow or stops between hits.
- Use continuous damage, burst damage, or a Regrow-blocking effect.
- Fortified Bloons have extra health. Plan for more damage than the normal version.
- MOABs, BFBs, ZOMGs, DDTs, and BADs need dedicated damage or control.
- Useful answers include MOAB Glue, MOAB Press, Maim MOAB, Icicle Impale, and high-damage abilities.
- DDTs have Camo, Lead, and Black properties. Check all three.
- Most heroes gain their first ability at level 3.
- Most heroes gain their main second ability at level 10.
- Ezili and Adora have a third ability at level 7.
- Jericho's sabotage kit starts at levels 2 and 3.
- Level 20 is the final upgrade and usually improves the main ability.
- Can the defense target Camo?
- Can it pop Lead?
- Does the damage work on Purple, Black, or White Bloons?
- Is there enough MOAB damage and DDT coverage?